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Transfer Demand Rubric
UbD Chapter Summaries
Dana HF Computer game
Historical Fiction Computer Game Project: Self-Assessment of Ideas
Stage 1: Desired Results
Students will understand how historical fiction is different from history texts and historical documents.
Students will understand that historical fiction varies in terms of reliability.
Stage 2: Proposed Assessment
Create a computer game. Players should be able to learn about the book by playing your game. Include instructions for installation and playing.
How likely is it that a student could do well on the assessment by
Making clever guesses based on a limited understanding?
Parroting back or plugging in what was learned, with accurate recall but limited or no understanding?
Making a good-faith effort, with lots of hard work and enthusiasm, but with limited understanding?
Producing lovely products and performances, but with limited understanding?
Applying natural ability to be articulate and intelligent, with limited understanding of the content in question?
How likely is it that a student could do poorly on the assessment by
Failing to meet the performance goals despite having a deep understanding of the big ideas? (For example, the task is not relevant to the goals.)
Failing to meet the scoring and grading criteria used, despite having a deep understanding of the Big Ideas? (For example, some of the criteria are arbitrary, placing undue emphasis on things that have little to do with the desired results or true excellence at such a task).
Reflection: As with the board game, I think students could create a game that would be somewhat trivia-based and not really dig out the Big Ideas, but perhaps this hurdle can be overcome if I am clear about expectations.
Back to Historical Fiction project page
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